Eureka Math K-7 Overview

  • We’re continuing mathematics curriculum, called Eureka Math.

    The Eureka Math curriculum was created by Great Minds, a nonprofit that brought together teachers and experts to craft a program based on the world’s most successful math programs. Eureka was built around the core principle that students need to know more than just what works when solving a problem—they need to understand why it works. The curriculum goes beyond facts and formulas, teaching students to think about math conceptually.
    This helps students become not merely literate, but fluent in mathematics.

    Your involvement in your child’s education can have a significant impact on his or her success in school, that’s why the teacher-writers who developed the curriculum, also created a suite of parent support resources that will help you support your child at homework time. These resources include:

    • Homework Helpers — A grade-level resource that provides step-by-step explanations of how to work problems similar to those found in Eureka Math homework assignments. There is a Homework
      Helper to go with every homework assignment in the curriculum.

    • Parent Tip Sheets — Topic-level tip sheets thatexplain math strategies and models, provide key vocabulary, sample problems, and links to useful videos.

    Eureka has received high ratings from educators and reviewers nationwide. Schools and districts are seeing growth and impressive test scores after just one year of implementation.
    Read more about Eureka Math success stories at schools and districts across the country at

Reflex Math

  • Students in Grades 2 – 5 have a wonderful opportunity to work on MATH fact fluency using Reflex

    Reflex Overview:

    1. Fact Family Approach 

    * Instead of learning addition facts and subtraction facts (or multiplication facts and division facts) as separate things, students learn them as two sides of the same coin, essentially.

    * For example, if 8 x 12 = 96, then it must also be true that 96 ÷ 12 = 8

    2. Individualized Instruction 

    * Reflex learns which facts and families the student is not yet fluent with.

    * It uses this information when making instructional decisions for that student.

    * Once a student has answered a certain number of facts correctly on a given day, a Green Light illuminates in the upper right corner of the screen.

    3. Game-based Setting: Practice occurs in fluency development games.

    4. Parents can keep track of child’s progress

    * Will need to know student login information: teachers name, student’s class, student’s password

Parent Resources